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Carlo Canbino does all the dirty work in the Canine Clan. He's in charge of paying visits to key monsters in rival clans. However, this massive dog has one weakness: sausages! When offered sausages, he's instantaneously distracted from his duty.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,498 29,858 3,377 140
30 3,657 32,902 3,530 140
30 3,816 36,095 3,684 140
30 3,975 39,436 3,837 140
30 4,134 42,926 3,991 140
30 4,452 50,351 4,298 140
Trait(s) Icono oro Max GPM
30 Hardened: All status effects have 20% less accuracy against it 155
30 Hardened: All status effects have 20% less accuracy against it 170
30 Hardened: All status effects have 20% less accuracy against it 186
30 Hardened: All status effects have 20% less accuracy against it 201
30 Hardened: All status effects have 20% less accuracy against it 217
30 Hardened: All status effects have 20% less accuracy against it 232
Book(s) Relic(s) Role
Evil LegionsFamiliesVillainsZoomorphThe Syndicate ShieldTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Dunn Ra

Heart Helgudin

Skills[]

Special
Dark Diet Rich In Iron
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Daze: Power and Accuracy reduced by 25% (3 turns)
Default
Physical Bull The Dog
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Dark Bone Eater
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Dark Bone Crusher
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 25 Cooldown 1
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Special On The Spot
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 27 Cooldown 1
self: Stun Hater: Deals extra damage to stunned monsters (3 turns)
Group 1
Dark Capodecina
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 28 Cooldown 1


Group 2
Dark Bull Punch
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 26 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 2
Special Underboss
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 4
Damage Boost: Monster inflicts 50% more damage (2 turns) Regeneration: Heals 20% of Life each turn (3 turns) Stamina Regeneration: Recharges 20% Stamina each turn (3 turns) Haste: Speed increased by 20% (2 turns)
Group 2
Dark Metal Knuckles
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 25 Cooldown 0


Group 3
Dark War Finisher
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 32 Cooldown 2
self: Stun Hater: Deals extra damage to stunned monsters (3 turns)
Group 3
Special Shake Down
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 30 Cooldown 4
Life Removal: Removes 30% of the monster's total life
Group 3
Dark Whak Or Pop
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 22 Cooldown 2

Trivia[]

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