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Dommeath is a skilled mage and he has mastered the ability to open magic portals. Added to his Metal powers, he is able to perform devastating combos.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,040 10,902 2,295 120
30 2,160 12,390 2,430 120
30 2,280 13,974 2,565 120
30 2,400 15,654 {2,700 120
30 2,520 17,430 2,835 120
30 2,760 21,270 3,105 120
Trait(s) Icono oro Max GPM
30 Immune to Daze 128
30 Immune to Daze 140
30 Immune to Daze 153
30 Immune to Daze 166
30 Immune to Daze 179
30 Immune to Daze 192
Book(s) Relic(s) Role
SpiritsUndeadSouls' Lair MaskStaff Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,100 24,500 6,000 3h 3h

Obtention[]

Genie

+ Metalsaur

(30% chance)
Genie

+ any Metal (15% chance)
Metalsaur

+ any Magic (15% chance)
MagicMetal + MagicMetal (15% chance)
any Magic + any Metal (7.5% chance)

Skills[]

Special
Magic Killing Astral Form
Single Enemy Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Target will die when the countdown is over (3 turns)
Default
Physical Double Stab
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Magic Magic Anvil
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Magic Sudden Maneuver
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
self: Precision: Accuracy increased by 50% (2 turns)
Group 1
Metal Wrecking Portal
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 27 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 1
Metal Metal Teleport
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
self: Precision: Accuracy increased by 50% (2 turns)


Group 2
Magic Alacrity Way
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 32 Cooldown 3
self: Haste: Speed increased by 20% (2 turns)
Group 2
Metal Smashing Portal
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 33 Cooldown 1
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Metal Load Teleport
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 34 Cooldown 3
Daze: Power and Accuracy reduced by 25% (3 turns)


Group 3
Magic Shocking Approach
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 35 Cooldown 3
self: Double Damage: Monster inflicts double damage (2 turns)
Group 3
Metal Trap Portal
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 36 Cooldown 1
Stun: Monster loses its next turn (1 turn)
Group 3
Metal Massive Portal
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 34 Cooldown 3
Blind: Accuracy reduced by 50% (2 turns)

Trivia[]

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