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A single drop is almost insignificant. But thousands falling one after one, can form a mountain. This monster can manipulate the drops to hurt his enemies or use the healthy properties of the water for the advantage of his team.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,080 20,057 2,730 140
30 2,175 22,102 2,854 140
30 2,269 24,247 2,978 140
30 2,364 26,491 3,102 140
30 2,458 28,835 3,226 140
30 2,647 33,823 3,474 140
Trait(s) Icono oro Max GPM
30 Immune to Burning 142
30 Immune to Burning 156
30 Immune to Burning 170
30 Immune to Burning 184
30 Immune to Burning 198
30 Immune to Burning 213
Book(s) Relic(s) Role
Spirits EssenceEssence {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 35,000 10,000 1d 9h 2d 2h

Breeding

  • Mersnake + Genie (10% chance)
  • Mersnake + DarkMagic (10% chance)
  • Genie + EarthWater (10% chance)
  • Mersnake + any Magic (5% chance)
  • Genie + any Thunder (5% chance)
  • ThunderMagic + ThunderMagic (5% chance)
  • Any Thunder + any Magic (2.5% chance)

Skills

Special
Water Mind Over Water
Multiple Enemies Warm Up -
Damage 120 Accuracy 120
Stamina Cost - Cooldown -
Default
{{{Default1 Element}}} |Furius Swipe Physical Single Enemy 25 100 0 15
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
{{{Default2 Element}}} |Wet Slap Water Single Enemy 30 100 0 15
{{{Default2 Target}}} Warm Up 0
Damage {{{Default2 Power}}} Accuracy {{{Default2 Accuracy}}}
Stamina Cost {{{Default2 Stamina}}} Cooldown {{{Default2 Cooldown}}}
{{{Default2 Text}}}


Group 1
Water Weld Wounds
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 18 Cooldown 0
heal 20% life
Group 1
Water Hand Wash
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 20 Cooldown 2
Remove Negative Status Effects Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 1
Magic Imaginary Friend
Single Enemy Warm Up 0
Damage 30 Accuracy 97
Stamina Cost 16 Cooldown 0
drain 20% stamina


Group 2
Water Disenchanted Creek
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 12 Cooldown 0
Remove Negative Status Effects and heal 15% life
Group 2
Magic Mystic Segregation
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 12 Cooldown 2
Remove Negative Status Effects
Group 2
Water Ice Cube
Single Enemy Warm Up 0
Damage 50 Accuracy 92
Stamina Cost 18 Cooldown 0


Group 3
Water Spring Rain
Multiple Allies Warm Up 0
Damage 0 Accuracy 120
Stamina Cost 16 Cooldown 1
heal 35% life
Group 3
Magic Disenchated River
Multiple Allies Warm Up 0
Damage 0 Accuracy 120
Stamina Cost 16 Cooldown 1
Remove Negative Status Effects and heal 20% life
Group 3
Water Painful Stream
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 39 Cooldown 0

Trivia

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