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Being the son of a demoniac god and a giantess, Fenrir is feared by everyone, even the norse deities, who know that nothing good can come from this terribly strong creature.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,509 27,143 3,454 140
30 3,668 29,911 3,611 140
30 3,828 32,813 3,768 140
30 3,987 35,850 3,925 140
30 4,147 39,023 4,082 140
30 4,466 45,772 4,396 140
Trait(s) Icono oro Max GPM
30 Immune to Nightmares (Trait) 155
30 Immune to Nightmares (Trait) 170
30 Immune to Nightmares (Trait) 186
30 Immune to Nightmares (Trait) 201
30 Immune to Nightmares (Trait) 217
30 Immune to Nightmares (Trait) 232
Book(s) Relic(s) Role
Evil LegionsZoomorph StaffSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 N/A 2d 2h

Obtention[]

Skills[]

Special
Special Savage Pillage
Multiple Enemies Warm Up -
Damage 75 Accuracy 120
Stamina Cost - Cooldown -
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Default
Physical Fenrir Axe
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Dark Wolf Attack
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Desolation Axe
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 0
Group 1
Dark Bleeding Wolves
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance
Group 1
Dark Blood Addict
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
self: Damage Boost: Monster inflicts 50% more damage (2 turns)


Group 2
Special Spoliaton Axe
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 28 Cooldown 0
Group 2
Dark Wolves Pack
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 32 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Dark Scary Howl
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 36 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)


Group 3
Special Devastation Axe
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 27 Cooldown 0
Group 3
Dark Black Wolves Depredation
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 26 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Dark Rage of Fenrir
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 26 Cooldown 0
Triple Damage: Monster inflicts triple damage (3 turns) Stun: Monster loses its next turn (1 turn)

Trivia[]

  • Fenrir is a gigantic wolf in Norse mythology.
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