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The general of the Nature troops is a must in any team war. His bow can both heal and harm. Despite being a peaceful forest spirit, he will not waste an opportunity to go to war and remind you that nature always wins.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,300 30,461 3,432 140
30 3,450 33,567 3,588 140
30 3,600 36,824 3,744 140
30 3,750 40,232 3,900 140
30 3,900 43,793 4,056 140
30 4,200 51,368 4,368 140
Trait(s) Icono oro Max GPM
30 Tough: All status effects have 35% less accuracy against it 305
30 Tough: All status effects have 35% less accuracy against it 335
30 Tough: All status effects have 35% less accuracy against it 366
30 Tough: All status effects have 35% less accuracy against it 396
30 Tough: All status effects have 35% less accuracy against it 427
30 Tough: All status effects have 35% less accuracy against it 457
Book(s) Relic(s) Role
Good LegionsTeam WarsPure Gaia BannerEssence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

 Obtention[]

  • Not permanently breedable
  • First released in the Team Shop (2016)

Skills[]

Special
Nature Nature Arrows Assault
Multiple Enemies Warm Up -
Damage 75 Accuracy 120
Stamina Cost - Cooldown -
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Default
Physical Wood Bow
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Nature Nature Arrow
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Nature Bow Charge
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 21 Cooldown 0
self: Healing: Heals monster by 10% of his total life
Group 1
Special Spirit Arrow
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 24 Cooldown 0
Group 1
Nature Restore Arrows
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 26 Cooldown 2
Healing: Heals monster by 20% of his total life


Group 2
Nature Bow Impact
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 2
Stun: Monster loses its next turn (1 turn)
self: Regeneration: Heals 20% of Life each turn (3 turns)
Group 2
Special Soothing Arrows
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 32 Cooldown 3
Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 2
Nature Poisoned Arrow
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 29 Cooldown 1
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)


Group 3
Special Dazing Arrow
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 29 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Nature Relief Arrows
Multiple Allies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 33 Cooldown 3
Healing: Heals monster by 35% of his total life
Group 3
Nature Naturalia Salve
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 34 Cooldown 6
Healing: Heals monster by 100% of his total life

Trivia[]

  • Alces is the genus in which includes the moose.
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