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Formed from bright, hot-blue fire and able to travel great distances in the blink of an eye. Think twice before entering into any kind of agreement with these magical marvels.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 950 2,480 250 100
30 1,045 3,117 1,375 100
30 1,140 3,829 1,500 100
30 1,140 4,617 1,625 100
30 1,330 5,480 1,750 100
30 1,520 7,430 2,000 100
Trait(s) Icono oro Max GPM
30 Immune to Stun 32
30 Immune to Stun 35
30 Immune to Stun 38
30 Immune to Stun 41
30 Immune to Stun 44
30 Immune to Stun 48
Book(s) Relic(s) Role
Spirits Staff Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
160,000 11,520 1,000 90s 90s

Obtention[]

LegendaryMagic + LegendaryMagic (77.77% chance)
any Magic + LegendaryMagic (50% chance)
any Magic + any Icono legendary (25% chance)
any Magic + any Magic (25% chance)
any Icono legendary + any Icono legendary (2.78% chance)

Skills[]

Special
Magic Back in Time
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Back in Time: Transforms target into its young state; its Power is reduced by 40% (3 turns)
Default
Physical Magical Punch Magic Houdinis Slap
Single Enemy Warm Up 0 Single Enemy Warm Up 0
Damage 25 Accuracy 100 Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0 Stamina Cost 15 Cooldown 0
 
Group 1
Physical Fast Attack
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 16 Cooldown 2
self: Extra Turn: Gains an extra turn (1 turn)
Group 1
Physical Dazing Hit
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 21 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 1
Magic Prismatic Ray
Single Enemy Warm Up 0
Damage 45 Accuracy 93
Stamina Cost 29 Cooldown 2
 
Group 2
Magic Arcane Orb
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Magic Overload
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
 
Group 3
Physical Limb Crack
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 1
Slow: Speed reduced by 25% (2 turns)
Group 3
Nature Nourish
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 1
Healing: Heals monster by 50% of his total life
Group 3
Magic Magneto
Single Enemy Warm Up 0
Damage 35 Accuracy 96
Stamina Cost 17 Cooldown 0

Trivia[]

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