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These lighthearted pixie creatures spend most of their time unseen. On account of how they are made from light - they often get mistaken for mirages, yet here they are, right on your island!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 875 3,521 175 100
30 962 4,426 962 100
30 1,050 5,438 1,050 100
30 1,050 6,556 1,137 100
30 1,225 7,781 1,225 100
30 1,400 10,550 1,400 100
Trait(s) Icono oro Max GPM
30 Attuned: Regains 15 stamina points when affected by weak types 17
30 Attuned: Regains 15 stamina points when affected by weak types 18
30 Attuned: Regains 15 stamina points when affected by weak types 20
30 Attuned: Regains 15 stamina points when affected by weak types 22
30 Attuned: Regains 15 stamina points when affected by weak types 23
30 Attuned: Regains 15 stamina points when affected by weak types 25
Book(s) Relic(s) Role
SpiritsWingedElementals Armor Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,000,000 15,120 1,250 90s 90s

Obtention[]

LegendaryLight + LegendaryLight (77.78% chance)
any Light + LegendaryLight (50% chance)
any Light + any Icono legendary (25% chance)
any Light + any Light (25% chance)
any Icono legendary + any Icono legendary (2.77% chance)

Skills[]

Special
Magic Love Explosion
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Remove Negative Status Effects Regeneration: Heals 20% of Life each turn (3 turns) Double Damage: Monster inflicts double damage (2 turns) Healing: Heals monster by 40% of his total life
Default
Physical Double Open Hand Slap
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Light Dazzle
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 15 Cooldown 0


Group 1
Light Light Spikes
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
Group 1
Nature Leaf Choke
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 25 Cooldown 2
Group 1
Light Heal
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 1
Healing: Heals monster by 40% of his total life


Group 2
Physical Stunning Strike
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 29 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 2
Physical Self Shield
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 1
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 2
Light Consecrate
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2


Group 3
Physical Dazing Hit
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 21 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Light Mass Heal
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 2
Healing: Heals monster by 35% of his total life
Group 3
Physical Punch With Life Back
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 30 Cooldown 2
self: Steal Life: Attacker heals life equal to 50% of the damage dealt

Trivia[]

  • Shares a similar design with Succuba.
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