Monster Legends Wiki
Advertisement
Monster Legends Wiki

The admiral of the Skeel army. While the troopers and Exo Skeel are the muscle, Master Skeel is... well, the master. What he lacks in physical strength he makes up for in intelligence, strategy skills and malice.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,355 30,461 3,421 140
30 3,507 33,567 3,576 140
30 3,660 36,824 3,732 140
30 3,812 40,232 3,887 140
30 3,965 43,793 4,043 140
30 4,270 51,368 4,354 140
Trait(s) Icono oro Max GPM
30 Immune to Triggered Death 244
30 Immune to Triggered Death 268
30 Immune to Triggered Death 292
30 Immune to Triggered Death 317
30 Immune to Triggered Death 341
30 Immune to Triggered Death 366
Book(s) Relic(s) Role
MechanicalVillainsCosmo Civilizations StaffStaff Curser
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 1d 22h 2d 2h

Obtention[]

Skeel Trooper

Heart Slayentaur

  • First released in the Alien Island (2015)
  • Futuristic Island (2016)

Skills[]

Special
Special Doomsday
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Default
Physical Overpower
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Dark Dark Force
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Overrun
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 21 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Dark Alpha Waves
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 27 Cooldown 0
Random Negative Effect
Group 1
Special Positive Control
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 0
Random Positive Effect


Group 2
Special Overcome
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 29 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 2
Dark Beta Waves
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 31 Cooldown 2
Random Negative Effect
Group 2
Special Empowered Control
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 1
Random Positive Effect


Group 3
Special Overwhelm
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 31 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Dark Omega Waves
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 36 Cooldown 4
Random Negative Effect x2
Group 3
Special Nullify Control
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 35 Cooldown 4
Possessed: Next turn will attack its teammates (1 turn)

Trivia[]

Advertisement