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Mudflow is the head druid in Monster Legends’ biggest swamp. He’s an expert on spells and potions, but also a great percussionist, he can play rain call music like no other.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,303 13,287 2,023 120
30 2,438 15,101 2,142 120
30 2,574 17,031 2,261 120
30 2,709 19,079 {2,380 120
30 2,845 21,243 2,499 120
30 3,116 25,924 2,737 120
Trait(s) Icono oro Max GPM
30 Immune to Stun 154
30 Immune to Stun 169
30 Immune to Stun 184
30 Immune to Stun 200
30 Immune to Stun 215
30 Immune to Stun 231
Book(s) Relic(s) Role
Pure Gaia EssenceEssence Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
800 15,120 3,750 2h 2h

Obtention[]

Skills[]

Special
Water Wrathful Hailstorm
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Stamina Drain: Removes 25% of the monster's total stamina
Default
Physical Olden Punch
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Rocky Ice
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Earth Boulder Smash
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 22 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Earth Ancient Protection
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 23 Cooldown 0
self: Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns)
Group 1
Water Snow Fall
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 22 Cooldown 0
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance


Group 2
Earth Boulder Barrier
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 20 Cooldown 2
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 2
Earth Freezing Rockslide
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 24 Cooldown 0
Stun: Monster loses its next turn (1 turn)
Group 2
Water Frozen Blast
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 24 Cooldown 0


Group 3
Earth Mountainous Fortress
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 3
Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns)
Group 3
Earth Epicenter Shock
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 24 Cooldown 3
all enemies: Stun: Monster loses its next turn (1 turn)
Group 3
Water Avalanche Strike
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 26 Cooldown 4
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) Stamina Leak: Removes 15% Stamina each turn (3 turns)

Trivia[]

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