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You have every right to be amazed at the sight of Oghma. We were wowed ourselves when he landed in Monster Legends. He's a godlike Light warrior capable of leading his team to victory single-handedly.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,267 29,255 3,454 140
30 3,415 32,238 3,611 140
30 3,564 35,366 3,768 140
30 3,712 38,639 3,925 140
30 3,861 42,059 4,082 140
30 4,158 49,334 4,396 140
Trait(s) Icono oro Max GPM
30 Immune to Triggered Death 244
30 Immune to Triggered Death 268
30 Immune to Triggered Death 292
30 Immune to Triggered Death 317
30 Immune to Triggered Death 341
30 Immune to Triggered Death 366
Book(s) Relic(s) Role
Good Legions AmuletEssence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 1d 22h 2d 2h

Obtention[]

Seraphim

Heart Aurinia

Arch Knight

Heart Uriel

  • First released in the Heaven Island (2015)
  • Ice Age Island (2015)
  • War in Heaven Island (2017)
  • Rainbow Bridge Maze (2019)

Skills[]

Special
Special The Unstoppable Force
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Double Damage: Monster inflicts double damage (2 turns)
self: Healing: Heals monster by 50% of his total life Stamina Restore: Monster will gain 50% of his total stamina
Default
Physical Oghma Sword
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Light Oghma Light
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Blinding Cut
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 20 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) 50% chance
Group 1
Light Dazing Shock
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 22 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Light Spiritual Intervention
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 0
Remove Negative Status Effects Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)


Group 2
Special Blessing Slice
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 30 Cooldown 3
self: Immune to Possession and Corruption (3 turns) Immune to Burn (3 turns) Immune to Blind (3 turns)
Group 2
Light Holy Shield
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 3
Immune to Water: Target receives no water damage (2 turns) Immune to Magic: Target receives no magic damage (2 turns) Immune to Nature: Target receives no nature damage (2 turns) Immune to Metal: Target receives no metal damage (2 turns)
Group 2
Light Revered Punishment
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 30 Cooldown 2


Group 3
Special Consecration Slash
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 30 Cooldown 3
self: Immune to Nightmares (3 turns) Immune to Poison (3 turns) Immune to Freeze (3 turns)
Group 3
Light Divine Shield
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 3
Immune to Light: Target receives no light damage (2 turns) Immune to Earth: target receives no earth damage (2 turns) Immune to Fire: Target receives no fire damage (2 turns) Immune to Thunder: Target receives no thunder damage (2 turns)
Group 3
Special Devoted Punishment
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 30 Cooldown 2

Trivia[]

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