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Primigenius reigned over the Ancient Monster World until Lord Mammoth and the Mammoth Men slaughtered his race. Now that Lord Mammoth is the only remaining Mammoth Man, Primigenius wants to finish him off once and forever.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,540 22,258 2,730 140
30 2,655 24,527 2,854 140
30 2,771 26,907 2,978 140
30 2,886 29,398 3,102 140
30 3,002 32,000 3,226 140
30 3,233 37,535 3,474 140
Trait(s) Icono oro Max GPM
30 Hardened: All status effects have 20% less accuracy against it 224
30 Hardened: All status effects have 20% less accuracy against it 246
30 Hardened: All status effects have 20% less accuracy against it 268
30 Hardened: All status effects have 20% less accuracy against it 291
30 Hardened: All status effects have 20% less accuracy against it 313
30 Hardened: All status effects have 20% less accuracy against it 336
Book(s) Relic(s) Role
Undead ArmorShield {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Earth Ancient Breakdown
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Stun: Monster loses its next turn (1 turn)
Default
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Physical
Single Enemy 25 100 0 13 Old Rush
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
Earth Bone Stomp
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Nature Decrepit Rush
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 27 Cooldown 0
self: Regeneration: Heals 20% of Life each turn (3 turns)
Group 1
Earth Venerable Stomp
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Earth Exhausted Wall
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 0
Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns)


Group 2
Nature Fossil Rush
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 0
self: Regeneration: Heals 20% of Life each turn (3 turns)
Group 2
Earth Oldish Remains
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 3
Stun: Monster loses its next turn (1 turn)
Group 2
Earth Ancient Wall
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 29 Cooldown 3
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)


Group 3
Nature Elderly Rush
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 27 Cooldown 0
self: heal 30% life
Group 3
Earth Aged Remains
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 31 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Earth Enfeebled Wall
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 3
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)

Trivia

  • "Primigenius" comes from the Latin "primus" meaning "first", and "genus" meaning "birth" or "origin".
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