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Status effects can be applied or removed by monster skills or battle items. Click the effect image for a list of all monsters that cause that effect.

Remove-buffs removes any positive effects from a monster while Remove-debuffs will remove any negative effects.

Random Effects

A skill applying a random control effect will only apply one of the following:
Freeze Corrupted Mega-stun Stun

A skill applying a random torture effect will only apply one of the following:
Bleeding Burning Drowned Ignite Nightmares Poison Quicksand Shock Sunburn

Negative Effects

These effects cause monsters to lose their turns or otherwise cause them to be unable to attack.

Effect Description Turns
Cooldowns-activated
Cooldowns Activated
Activates all the cooldowns on a monster's skills. Not an applied effect. -
Corrupted
Corrupted
Exclusive Possession. Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. 1
Freeze
Freeze
Monster loses its next turn and receives Water damage equal to 2% of its total life. 1
Corrupted
Hacked
Exclusive Possession. Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. 1 or 2
Mega-freeze
Mega Freeze
Monster loses its turn and receives Water damage equal to 2% of its total life. 2
Mega-stun
Mega Stun
Monster loses its turn. After effect is resolved, Recently-stunned is applied, making monster immune to stun for 1 turn. 2
Corrupted
Possessed
Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. 1, 2, or 3
Corrupted
Rebooted
Exclusive Possession. Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. 1
Stun
Stun
Monster loses its turn. After effect is resolved, Recently-stunned is applied, making monster immune to stun for 1 turn. 1
Corrupted
Subscribed
Exclusive Possession. Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. 3
Time-stop
Time Stop
Monster loses its turn. 1
Total-blind
Total Blind
Monster's accuracy is reduced by 100%. 1
Total-damage-reduction
Total Damage Reduction
Monster's damage is reduced by 100%. 1
Time-stop
Trolled
Monster loses its turn. 2

These effects cause damage over time.

Effect Description Turns
Bleeding
Bleeding
Deals damage equal to 10% of its total life and reduces damage by 20%. 3
Burning
Burning
Deals damage equal to 15% of its total life. 3
Drowned
Drowned
Deals damage equal to 10% of its total life and drains 15% stamina. 3
Ignite
Ignite
Deals damage equal to 20% of its total life. 2
Nanovirus
Nanovirus
Deals damage equal to 10% of its total life and blocks positive effects. 3
Nightmares
Nightmares
Deals damage equal to 5% of its total life and drains 10% of stamina. 3
Poison
Poison
Deals damage equal to 10% of its total life each turn and reduces damage by 20%. 4
Quicksand
Quicksand
Deals damage equal to 15% of its total life. 4
Shock
Shock
Deals damage equal to 5% of its total life and blocks the ability to give extra turns. 3
Sunburn
Sunburn
Deals damage equal to 10% of its total life and reduces accuracy reduced by 15%. 3

These effects cause monsters to take more damage from attacks.

Effect Description Turns
Arcane-sap
Arcane Sap
Incoming magic, nature, or physical damage is increased by 50%. 3
Dark-weakness
Dark Weakness
Incoming dark damage is increased by 50%. 3
Nightmares
Debilitating Shadows
Incoming dark damage is increased by 50%. 2
Nightmares
Discouragement
Incoming special or light damage is increased by 50%. 3
Poison
DToxin
Incoming dark damage is increased by 50%. 3
Earth-weakness
Earth Weakness
Incoming earth damage is increased by 50%. 3
Arcane-sap
Elemental Sap
Incoming fire, earth, or water damage is increased by 50%. 3
Fire-weakness
Fire Weakness
Incoming fire damage is increased by 50%. 3
Blind
Flashbang
Incoming light damage is increased by 50%. 3
Light-weakness
Light Weakness
Incoming light damage is increased by 50%. 3
Poison
LMEM Toxin
Incoming light, magic, earth, or metal damage is increased by 50%. 3
Magic-weakness
Magic Weakness
Incoming magic damage is increased by 50%. 3
Magnetize
Magnetize
Incoming metal damage is increased by 50%. 3
Metal-weakness
Metal Weakness
Incoming metal damage is increased by 50%. 3
Poison
Natural Toxins
Incoming nature damage is increased by 50%. 3
Nature-weakness
Nature Weakness
Incoming nature damage is increased by 50%. 3
Special-weakness
Special Weakness
Incoming special damage is increased by 50%. 3
Arcane-sap
Spectral Sap
Incoming damage light, dark, or thunder damage is increased by 50%. 3
Burning
Sticky Lava
Incoming fire damage is increased by 50%. 2
Poison
TFWN Toxin
Incoming thunder, fire, water, or nature damage is increased by 50%. 3
Thunder-weakness
Thunder Weakness
Incoming thunder damage is increased by 50%. 3
Nightmares
Uther's Rage
Incoming special or metal damage is increased by 50%. 2
Water-weakness
Water Weakness
Incoming water damage is increased by 50%. 3

Effect Description Turns
Back-in-time
Back in Time
Monster is transformed into its younger state and damage is reduced by 40%. 3
Slow
Bad Connection
Speed is reduced by 30%. 2
Blind
Blind
Accuracy is reduced by 50%. 2
Bugged
Bugged
Incoming attacks always hit and healing is reduced by 50%. 3
Reaper-countdown
Cursed Countdown
Monster will die when the countdown is complete. 1-4
Strength-stamina-buff
Cursed Totem
Life, damage, and stamina is reduced by 25%. 5
Damage-reduction
Damage Reduction
Damage is reduced by 25%. 2
Daze
Daze
Damage and accuracy are reduced by 25%. 3
Guard-down
Guard Down
Incoming attacks always hit. 2
Negative-healing
Half Healing
Healing is reduced by 50%. 2
Half-life
Half Life
Maximum life is reduced by 50%. 3
Illuminati-confirmedShield-blockedHeals-50-less
Illuminati Confirmed
Removes and blocks shields, healing is reduced by 50%, and incoming attacks always hit. 3
Negative-healing
Negate Healing
Monster cannot be healed. 3
Half-life
Reverse Healing
Healing affects will damage the monster instead of healing. 3
Shield-blocked
Shield Blocked
Removes and blocks shields. 3
CorruptedShield-blockedHeals-50-less
Shocked
Removes and blocks shields, healing is reduced by 50%, and incoming attacks always hit. 3
Slow
Slow
Speed is reduced by 25%. 2
Stamina-leak
Stamina Leak
Removes stamina equal to 15% of its total. 3
Trait-disabled
Trait Disabled
Removes monster's trait. 3

Positive Effects

These effects prevent monsters from receiving certain effects.

Effect Description Turns
Bleed-immunity
Bleed Immunity
Immunity to bleed. 3
Blind-immunity
Blind Immunity
Immunity to blind. 3
Burning-immunity
Burn Immunity
Immunity to burn. 3
Control-immunity
Control Immunity
Immunity to stun, freeze, and possession. 3
Cooldowns-protection
Cooldown Protection
Prevents skills that activate cooldowns. 3
Daze-immunity
Daze Immunity
Immunity to daze. 3
Freeze-immunity
Freeze Immunity
Immunity to freeze. 3
Nightmares-immunity
Nightmares Immunity
Immunity to nightmares. 3
Poison-immunity2
Poison Immunity
Immunity to poison. 3
Possession-immunity
Possession Immunity
Immunity to possession. Does not include exclusive possessions. 3
Quicksand-immunity
Quicksand Immunity
Immunity to quicksand. 3
Possession-immunity
Recently Possessed
Immunity to possession. Effect is applied after being Mega Possessed. 1
Recently-stunned
Recently Stunned
Immunity to stun. Effect is applied after being Stunned or Mega Stunned. 1
Stun-immunity
Stun Immunity
Immunity to stun. 3

These effects increase a monster's damage output.

Effect Description Turns
Anticipation-hater.png
Anticipation Hater
Deals triple damage against monsters with the Anticipation trait. 3
Artifact-hater.png
Artifact Hater
Deals triple damage against monsters with the Artifact trait. 3
Burn-hater.png
Burn Hater
Deals triple damage against monsters affected by burn. 3
Damage-boost
Damage Boost
Deals 50% more damage. 2 or 4
Strength-buff
Damage Totem
Deals double damage. 3
Dark-hater.png
Dark Hater
Deals triple damage against dark monsters. 3
Double-damage
Double Damage
Deals double damage. 1, 2, or 3
Dragon-hater.png
Dragon Hater
Deals triple damage against monsters in the Dragon book. 3
Earth-hater.png
Earth Hater
Deals triple damage against earth monsters. 3
Evil-legions-hater.png
Evil Legions Hater
Deals triple damage against monsters in the Evil Legions book. 3
Freeze-hater.png
Freeze Hater
Deals triple damage against monsters affected by freeze. 3
Guard-down-hater.png
Guard Down Hater
Deals triple damage against monsters affected by guard down. 3
Light-hater.png
Light Hater
Deals triple damage against Light monsters. 3
Magic-hater.png
Magic Hater
Deals triple damage against Magic monsters. 3
Artifact-hater.png
Mechanical Hater
Deals triple damage against monsters in the Mechanical book. 3
Nightmare-hater.png
Nightmare Hater
Deals triple damage against monsters affected by nightmares. 3
Stun-hater.png
Stun Hater
Deals triple damage against monsters affected by stun. 3
Triple-damage
Triple Damage
Deals triple damage. 1 or 3
Freeze-hater.png
Water Hater
Deals triple damage against Water monsters. 3
Winged-hater.png
Winged Hater
Deals triple damage against monsters in the Winged book. 3

These effects decrease or negate certain incoming damage.

Effect Description Turns
Evasion
Camouflage
Ignores all incoming damage. 1
Damage-protection
Damage Protection
Reduces incoming damage by 50%. 2
Elemental-shield
Dark Immunity
Ignores all incoming dark damage. 2
Dark-protection
Dark Protection
Reduces incoming dark damage by 50%. 3
Holy-shield
Divine Shield
Ignores all incoming light, thunder, fire, and earth damage. 2
Enraged
Dragon Berserker
Reduces incoming damage by 50%. 2
Evasion2
Evasion
Ignores all incoming damage. 1 or 2
Fire-protection
Fire Protection
Reduces incoming fire damage by 50%. 3
Elemental-shield
Fire Shield
Ignores all incoming fire damage. 2
Holy-shield
Holy Shield
Ignores all incoming magic, nature, water, and metal damage. 2
Elemental-shield
Immune to Dark and Light
Ignores all incoming dark and light damage. 2
Elemental-shield
Light Blocker
Ignores all incoming damage except light damage. 1
Light-protection
Light Protection
Reduces incoming light damage by 50%. 3
Magic-protection
Magic Protection
Reduces incoming magic damage by 50%. 3
Metal-protection
Metal Protection
Reduces incoming metal damage by 50%. 3
Evasion
Phantom
Ignores all incoming damage. 1
Elemental-shield
Photophobic Shield
Ignores all incoming damage except light damage. 2
Evasion
Space Time
Ignores all incoming damage. 1
Elemental-shield
Special Blocker
Ignores all incoming damage except special damage. 1
Special-protection
Special Protection
Reduces incoming special damage by 50%. 3
Elemental-shield
Thunder Protection
Reduces incoming thunder damage by 50%. 3
Elemental-shield
Uther's Faith
Ignores incoming special and metal damage. 2
Water-protection
Water Protection
Reduces incoming water damage by 50%. 3
Elemental-shield
Water Shield
Ignores incoming water damage. 2

These effects increase or restore a monster's life.

Effect Description Turns
Double-life
Double Healing
Doubles any healing values. 3
Double-life
Double Life
Doubles current and maximum life. 2
Heal-wind
Healing Wind
Heals 10% life. 10
Double-life
Increased Healing
Increases healing values by 50%. 3
Life-buff
Life Totem
Increases current and maximum life by 75%. 6
Regeneration
Regeneration
Heals 20% life. 3
Steal-life
Steal Life
Heals life equal to 50%, 60%, or 100% to damage dealt. Not an applied effect. -

Effect Description Turns
Extra-turn
Extra Turn
Grants an immediate, extra turn. Not an applied effect. -
Haste
Haste
Increases speed by 20%. 2
Precision
Precision
Increases accuracy by 50%. 2
Protection
Protection
All incoming, single-target attacks are directed toward monster. 2
Resurrected
Reanimated
Temporarily brings a monster back to life. 2
Shield-effect
Shield
Gives a shield that absorbs incoming damage. Shield strength is equal to a percentage of monster's total life. 2
Mirror-mirror
Skill Mirror
Reflects all incoming attacks to enemy. 1, 2, or 3
Speed-buff
Speed Totem
Increased speed by 7%. 6
Stamina restore
Stamina Regeneration
Restores 20% stamina. 3
Stamina-buff
Stamina Totem
Increased stamina by 50%. 3
Taunt
Taunt
All incoming, single-target attacks are directed toward monster. 2
Zen-meditation
Zen Meditation
Mediates for one turn to unleash a strong attack the next. 1