Status effects can be applied by monster skills or items. They come in two categories: positive (marked green in-game) and negative (marked red).
|Arcane shield||Take half damage from Magic, Nature, and Physical attacks.||3 turns|
| Big shield
| Applies a shield that can absorb a large amount of damage. Lasts until it is depleted, or expires.
100% life points become shield range
| 2 turns
|Damage boost||Increases damage by 50%.||2 turns|
|Double damage||Increases damage by 100%.||2 turns|
|Elemental shield||Take half damage from Fire, Earth, and Water attacks.||3 turns|
|Enraged||Increases damage by 50%.||3 turns|
|Haste||increases speed by 20%||3 turns|
|Heal wind||Heals a small amount per turn.||10 turns|
|Magic mirror||Reflects all attacks.||3 turns|
|Mirror mirror||Reflects spells (but not physical attacks).||2 turns|
| Precision( By Item)
| Increases accuracy by 25%.
Increases accuracy by 50%.
| 3 turns
|Protection||Receives all single-target attacks.||2 turns|
| cannot be attacked.
Immune to stun.
|Regeneration||Heals all of life each turn.||3 turns|
|Small shield||Applies a shield that can absorb a small amount of damage. Lasts until it is depleted or expires.||2 turns|
|Spectral shield||Take half damage from Light, Dark, and Thunder attacks.wutwut||3 turns|
| Spiky thorns
|Inflict 25% damage back to attacker.||3 turns|
|Triple Damage||Increases damage by 200%||1 turn|
|Zen meditation||Powerful Fire attack against all enemies after it expires.||1 turn|
| Zephyr's boot
| Automatically dodges next two attacks.
Full life become the amount to the shield range, can absorb a lot of attacks.
Absorb medium damage.
|Arcane sap||Weak to Magic, Nature, and Physical attacks.||3 turns|
|Back in time||Transformed into young state and reduces power by 40%.||3 turns|
|Bleed||Deals low dark damage on each turn, power reduce by 20%||4 turns|
|Blind||Reduces accuracy by 50%.||2 turns|
Always receive attacks and 50% less healing.
|Burning||Affected monster loses 15% HP per turn.||3 turns|
|Corrupted||Unit was corrupted and will attack its teammates in the next turn.||1 turn|
|Damage reduction||Damage reduced by 25%.||2 turns|
| Reduces power and accuracy by 25%.
Weak to dark damage, power is reduced by 20% and each turn 10% of health is taken away.
|Elemental sap||Weak to Fire, Earth, and Water attacks.||3 turns|
|Freeze||Low Water damage and loses next turn.||1 turn|
| Half life
| Life temporarily reduced by 50%. Lost life will be returned when the effect expires, unless the monster has been defeated.
Loses 15% of energy each turn.
|Hacked||*Same as Possessed, Subscribed and Confusion*||1 turn|
|Magnetize||Weak againist Metal attacks.||3 turns|
|Mega Stun||Stunned for two turns.||2 turns|
|Nightmares||Low Dark damage and loses 10% energy each turn.||3 turns|
|Quicksand||Reduce 15% of target monster's max HP each turn.|
So it does a total of 60% Life reduction.
| Poison(popular attack)
| Low Nature damage each turn, power reduced by 20%.
Power reduced by 20%. Small damage each turn.
| 4 turns
|Monster attacks its teamates. (Converts one emeny monster fight for you for 3 turns)|| 1 turn
|Reaper countdown||A number will be shown and when the opponent makes it to the maximum number of turns, it will die instantly. (Can be removed)||2 - 4 turns|
| Monster attacks its teamates.
Reduces speed by 30%.
| 1 turn
|Spectral sap||Weak to Light, Dark, and Thunder attacks.||3 turns|
|Stun||Monster loses its turn.||1 turn|
|Illuminati confirmed||Always get attacked and negative healing||4 turns|
|Ignite||Removes 20% of health each turn.||2 turns|