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Did you think that treading on a bug was an infallible way to kill it? Well, that won't work with Stinger S1. This metal scorpion is as tough as an armored tank! Be wary of its tail... Stinger S1 is merciless.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,454 26,540 3,465 140
30 3,611 29,246 3,622 140
30 3,768 32,084 3,780 140
30 3,925 35,054 3,937 140
30 4,082 38,156 4,095 140
30 4,396 44,755 4,410 140
Trait(s) Icono oro Max GPM
30 Immune to Possession 244
30 Immune to Possession 268
30 Immune to Possession 292
30 Immune to Possession 317
30 Immune to Possession 341
30 Immune to Possession 366
Book(s) Relic(s) Role
MechanicalStar Sailors SwordSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in a special Breeding Event (2016)

Skills[]

Special
Metal Micro Stingers S-2
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Stun: Monster loses its next turn (1 turn)
Default
Physical Stinger Claw
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Metal Metal Stings
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Toxic Tarsus
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 50% chance
Group 1
Metal Metasoma Stingers
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 1
Metal Laser Tail
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 0


Group 2
Special Poisoned Tarsus
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 2
Metal Metasoma Machine Gun
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 3
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Metal Ray Tail
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 31 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)


Group 3
Special Venom Tarsus
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 31 Cooldown 1
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 3
Metal Metasoma Gatling
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 36 Cooldown 3
Group 3
Metal Radiation Tail
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 31 Cooldown 2
Blind: Accuracy reduced by 50% (2 turns)

Trivia[]

  • Several skills reference scorpion anatomy: the metasoma is the tail while the tarsus is the movable claw.
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