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A disciple of Total Rockball, Van Rock is capable of delivering exquisite play and destroying his rivals' efforts to win.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,770 20,057 2,890 140
30 2,909 22,332 3,034 140
30 3,047 24,135 3,179 140
30 3,186 27,252 3,323 140
30 3,324 29,897 3,468 140
30 3,601 35,555 3,757 140
Trait(s) Icono oro Max GPM
30 Immune to Burning 224
30 Immune to Burning 246
30 Immune to Burning 268
30 Immune to Burning 291
30 Immune to Burning 313
30 Immune to Burning 336
Book(s) Relic(s) Role
No Book StaffStaff Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 N/A 1d 13h

Obtention[]

  • Not permanently breedable
  • First released in the Eurocup Event (2016)

Skills[]

Special
Thunder Jong Kick
Single Enemy Warm Up -
Damage 80 Accuracy 120
Stamina Cost - Cooldown -
Stun: Monster loses its next turn (1 turn)
Default
Physical Tackle
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Thunder Clockwork Orange
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 15 Cooldown 0


Group 1
Thunder Defensive Marking
Single Enemy Warm Up 0
Damage 30 Accuracy 98
Stamina Cost 18 Cooldown 1
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Earth Lead Pass
Single Enemy Warm Up 0
Damage 30 Accuracy 98
Stamina Cost 16 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Thunder Quick Passing
Single Enemy Warm Up 0
Damage 30 Accuracy 98
Stamina Cost 15 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) 50% chance


Group 2
Thunder Close Marking
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 25 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 2
Earth Clear
Single Enemy Warm Up 0
Damage 40 Accuracy 96
Stamina Cost 26 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 2
Thunder Fast Passing
Single Enemy Warm Up 0
Damage 40 Accuracy 96
Stamina Cost 25 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns)


Group 3
Thunder Aggressive Marking
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 30 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 3
Earth Long Ball
Single Enemy Warm Up 0
Damage 50 Accuracy 94
Stamina Cost 28 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Thunder One Touch Pass
Single Enemy Warm Up 0
Damage 50 Accuracy 94
Stamina Cost 27 Cooldown 1
Blind: Accuracy reduced by 50% (2 turns)

Trivia[]

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